Pages: [1] |
1. CCP! A lot of us want WiS - in EVE General Discussion [original thread]
Forget about walking around; we already have plenty of FP MMO's; it's stretching this game too far. IMO, CCP should make a decision - is EVE going to be a tactical or an action game? Do you want your players to think, almost treat it like an RTS, ...
- by Arlbash Dested - at 2011.12.16 15:37:00
|
2. Why all the HATERS? - in EVE General Discussion [original thread]
Quote: There are three groups of people in EVE. 1) the HS haters, who seem to want every HS player to be purged from the game (not realizing that there go their easy targets). 2) the null haters: most of them talk about banning ganking and such...
- by Arlbash Dested - at 2011.12.15 22:14:00
|
3. @ CCP, why do you have rules that you refuse to enforce? - in EVE General Discussion [original thread]
Ok, CCP, time to create two Eves - in one, anything goes. Another would have no PvP, only in special areas, like most MMO's. Have players pick one or another. Work on coding AI that is difficult enough to keep people on their toes. Have players ...
- by Arlbash Dested - at 2011.12.14 19:17:00
|
4. Let me tell you why people are killing highsec miners. A manifesto. - in EVE General Discussion [original thread]
Quote: I have but one rebuttal point, imagine if tomorrow CCP came and said "We're going to make hisec totally safe, from now on weapons can only be activated on rats and WT's." There would be absolute OUTCRY!! VERY few people would support thi...
- by Arlbash Dested - at 2011.12.02 20:02:00
|
5. Let me tell you why people are killing highsec miners. A manifesto. - in EVE General Discussion [original thread]
And I quote: "If she won the duel, I was to leave the system forever. If I won, nothing would happen. But in exchange, prior to the duel, she would CONCORD her mining ship. I accepted these terms and waited in the Ice Field with my Ibis while she...
- by Arlbash Dested - at 2011.12.02 17:00:00
|
6. Outlaw High--Sec Can Flipping - in Crime and Punishment [original thread]
Here's an idea. Let's be able to hire NPC's to do protection/hauling? There's the Concord as an NPC game mechanism, how about some rent-a-cops?
- by Arlbash Dested - at 2011.07.01 16:27:00
|
7. PI idea - in Player Features and Ideas Discussion [original thread]
Idea: add limited PI management functionality to the API (and then make them available through EVEGate). I'm only talking about functions that you can already perform on the built structures, not building new colonies. So you should be able to que...
- by Arlbash Dested - at 2010.07.08 18:35:00
|
8. PI idea - in Player Features and Ideas Discussion [original thread]
BUG FIX?: Oh, and this might be a bug fix, but for some reason, under certain scenarios, routes are forgotten. For instance, I have 4 extractors daisy chained, and the last hooked up to storage. They each get in the 1200's of units per cycle durin...
- by Arlbash Dested - at 2010.07.08 18:19:00
|
9. PI idea - in Player Features and Ideas Discussion [original thread]
I like all of them. I'll add one more: have "planetary center upgrade package" items. Right now, if I improve my skill to be able to handle a better planetary center, in order to use it, I have to completely demolish my colony, and rebuild. For a ...
- by Arlbash Dested - at 2010.07.07 15:29:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |